If I were to describe Makoto to someone who had never heard of Sailor Moon, it would probably be “feminine tomboy.” That’s one of the things that I really liked about her.
While it would have been all too easy to have gone for the easy gag and made Makoto an out-and-out tomboy with a feminine side that she was ashamed to admit, Makoto owned both of the two sides of her personality, being both proud of her strength as well as proud of her delicate touch.
Today, I’ll be taking a look in how Makoto – and, in particular, Sailor Jupiter – differed in the anime and manga. Why don’t you come along?
Okay, whose fault is it??
I know that I’ve talked at length about how Rei was portrayed quite differently in the anime and manga, and I’m sure at some point you might be wondering when the commentary on this issue will end.
Well, depending on your opinion of the issue, I have some good or bad news for you — today is not that day.
That’s right! We’ll be looking at an exclusive interview done in the November 1992 issue of Animage between the magazine’s editorial staff, Rei’s voice actress, and the top production crew for the Sailor Moon anime.
Come for the trivia, stay for the drama!
AKB48 performs Moonlight Densetsu
If you had told me a year ago that I would ultimately end up writing 4 articles about Moonlight Densetsu alone, I probably wouldn’t have believed you. That’s one article for each season that it remained the opening theme song for Sailor Moon! And yet here I am, writing my last (???) article in this series investigating the mysteries behind this moonlight destiny.
Join me in this look back into the mystery surrounding the composer, and theories about why she didn’t take credit under her own name.
Ikuhara (left) trying the “zero-fashion-sense Mamoru” look
It’s been a long road here, but we’ve finally made it to the end of our three part special, where we review Director Ikuhara’s notes explaining his thoughts on the story of the Sailor Moon R movie. You can find Part 1 and Part 2 here, respectively.
If you’re new to this series, a little background: Kunihiko Ikuhara was the director and major creative force behind the Sailor Moon R movie. Included with the LaserDisc release of the movie was a six page summary of his “interpretation” – basically, his thoughts and inspirations – of the story, separated by chapter.
Today, I’ll be finishing up with comments 17 through 22! Why don’t you join along?
Fiore and his flower minions
After finishing the first half of my review of Ikuhara’s director’s notes for the Sailor Moon R movie, I have to admit that I feel like I have a bit of a better understanding of what story he intended to tell.
And you know, I think I like the movie even more. Knowing that there’s actual meaning behind scenes I just glossed over adds a new depth to the movie for me, and it’s definitely moved up on my “to watch” list.
That said, join me as I continue on with Director Ikuhara’s notes for chapters 11 through 16!
Flower Garden in the Sailor Moon R Movie
Love him or hate him, Director Kunihiko Ikuhara had a huge impact on the direction that the Sailor Moon anime took and, by extension, could arguably be said to be one of the more influential forces behind the series – especially for those fans who have only seen the anime.
One of his more well-known achievements in terms of Sailor Moon, though, is his work on the Sailor Moon R movie. I’ve written about his thoughts on the movie before, with regard to Usagi and the conflicting representations of motherhood, but today we’re going to take a deeper dive into his thoughts on the imagery of the movie. Come along!
Original anime and Crystal Moon Sticks
For those of us first exposed to Sailor Moon through the DiC dub and familiar with the terminology there, learning that our beloved Crescent Moon Wand was actually known in Japan as the Moon Stick was… well… something of a let down. While I – and I’m sure many others – was enthusiastic to learn everything I could about the “pure, original” form of my favorite anime, the Moon Stick always rubbed me the wrong way. Unlike everything else in the series, it lacked that pizzazz a lot of Sailor Moon was known for.
So what happened? How did the Moon Stick come to be known by such a simple name? Today, we’re going to take a look at just that.
DALI – Akira Ishizawa, Mari Nishimoto, Sayuri Tsuchiya, and Misuzu Takahashi
It’s been over twenty-five years since the opening chords of Moonlight Densetsu first graced the airwaves, heralding in a new anime that would ultimately take Japan – and then the world – by storm. And yet, even as more and more information comes to light about what went on behind the scenes of making Sailor Moon, we’re still left with a bizarre mystery: where did the band DALI come from, and where did they go?
Though I doubt we’ll ever be able to answer this question completely, today I’d like to invite you along to go over what details we do know about DALI, and for a rare mini-interview with the band.
Sailor Uranus transformation
When I was first getting into anime, the concept of “character songs” (or sometimes known as “image songs”) was something that was a little hard to wrap my mind around. They’re essentially songs written from the character’s point of view and performed in character. If done right, if gives you further insight into the character in a way that you don’t often hear them express themselves.
If done wrong…? Well, that’s what we’re going to talk about today. Join along for a trip down memory lane as we discuss what went wrong with Initial U!
Pretty Soldier Sailor Moon: Another Story (1995; Super Famicom)
Released on September 22, 1995, – halfway through the anime’s SuperS season, despite being firmly entrenched in Sailor Moon S lore – Pretty Soldier Sailor Moon: Another Story was a groundbreaking RPG for its time. Not only was it an RPG built from the ground up for a young, female audience, but it also had a much larger cast of characters than most other games in the genre dared to at the time and even included audio from the actual voice talent.
Today I’ll be translating an interview with members of the development staff so we can take a look at some of the challenges they faced in making the game. Let’s get going!