The Sailor Team
One question I often (not unreasonably) get asked is: why do I so rarely talk about Sailor Moon Crystal on this blog?
Truth be told, it’s not that I don’t want to talk about it. It’s rather that bringing the Sailor Moon Crystal series into the equation introduces several key issues into what we discuss here, including:
- the series takes place decades after the original manga/anime ran, and the world has since changed;
- the story tracks closely with the manga and doesn’t add too much new information; and
- Sailor Moon Crystal is still a work in progress, so any theories unique to the series could still change.
Fortunately for us, with the recent announcement that Kazuko Tadano — character designer for the first two seasons of the 1990s Sailor Moon anime — will be reprising her role as character designer for the upcoming Sailor Moon Crystal movie, this gives us a chance to take a look back into the past to hopefully answer some questions about the series’ future.
Today, we’ll be taking a deeper look into what Ms. Tadano thought of the characters in Sailor Moon, and her philosophy in how she draws women. Stick around, because things are about to get interesting!
Usagi Tsukino vs. Natsumi Ginga
The Makaiju story arc, exclusive to the Sailor Moon R anime, has always been extremely divisive among fans of the series. Not only did it not even exist in the manga, but it also feels more like an extension of the first season rather than as if it’s telling a whole new story.
And that, my dear friends, is exactly why I love the Makaiju storyline so much. It takes everything I loved about the anime telling of the Dark Kingdom arc, compresses it into a few episodes, and throws it all together into a “slice of life” low-impact story.
Today we’re going to take a look at an interview with Yumi Toma, voice actress for Natsumi Ginga (or better known as her alien form, An), about how she viewed and portrayed her character. If you love this story arc as much as I do, I’m sure you’ll find this pretty interesting!
So Haruka, what’s the difference between the Moon and Neptune?
As someone who’s fascinated by the nitty-gritty of how things work, the distinction between the Inner and Outer Senshi is a subject that I find incredibly interesting.
Though we’re given a (very) brief explanation within the series that the Inner team handles threats from within the Solar System and the Outers handle those from beyond, any other distinctions between the two groups are fairly vague and left up to fan conjecture.
Today we’ll be taking a look at how Iriya Azuma, producer of Sailor Moon S, approached these two teams and what he felt the distinction was between them. I hope you stick around, because this is actually pretty interesting!
In search of the missing link
Now that it’s been over a quarter of a century since Sailor Moon first hit bookshelves, and hit the airwaves shortly after that, I doubt it’s really much of a surprise to anyone to hear that another series by Ms. Takeuchi, Codename: Sailor V, served as a precursor to our favorite series.
And if you didn’t know… well, surprise! Now you do. Since I have a strict “one tidbit per post” rule, I guess that means that we call get to just go home then.
… or, I could finish what I started.
Today we’ll be talking about the creative process that was involved in turning a one-shot manga starring the no-nonsense beauty Sailor V and her sidekick kitty-pal Artemis into the multimedia powerhouse starring a full-fledged Sailor Team.
I hope you join along for the ride!
Pretty Soldier Sailor Moon: Another Story (1995; Super Famicom)
Released on September 22, 1995, – halfway through the anime’s SuperS season, despite being firmly entrenched in Sailor Moon S lore – Pretty Soldier Sailor Moon: Another Story was a groundbreaking RPG for its time. Not only was it an RPG built from the ground up for a young, female audience, but it also had a much larger cast of characters than most other games in the genre dared to at the time and even included audio from the actual voice talent.
Today I’ll be translating an interview with members of the development staff so we can take a look at some of the challenges they faced in making the game. Let’s get going!
Did this actually happen?
Ever since starting this blog, I’m always very careful to try to avoid ever saying something stated or depicted within the anime or manga is either a lie or didn’t happen, at least not without compelling proof to the contrary. Once you start going down the rabbit hole of saying that “Maybe Usagi was lying when she said she was 150cm!” or that “Makoto is probably just estranged from her family,” you really can’t say anything definitive about the series since all of your proof is suspect.
But sometimes, the situation can justify a deeper analysis. Such as, for example, Usagi and Mamoru’s purported “first meeting” in the Sailor Moon R movie. So, did they really meet as kids?
To reject a mother
Though Sailor Moon fans are a pretty diverse lot when it come to the subject of a “favorite” — be in favorite character, season, manga vs. anime, or anything else — I find that the Sailor Moon R movie tends to fare pretty well among fans. Going by sales figures alone, it was definitely the most popular of all three of the movies, grossing nearly 30% more than the Sailor Moon S movie and over double that of ticket sales for Sailor Moon SuperS. It’s no wonder that it’s managed to stand the test of time.
However, one thing that I never really got when I was younger is what is the movie trying to say? It’s only recently that I started to think about ChibiUsa’s famous line to Luna and Artemis: “It’ll be okay, Sailor Moon is everyone’s mom!”
But what did she actually mean by that?