Whether you love the Sailor Moon games developed by Angel or not, you have to be impressed by the developer’s ability to not only keep publishing games at a rather fast pace, but also the fact that they managed to innovate with each and every game, learning from the lessons of the older games and fixing problems for players. This time we’re taking a look at Pretty Soldier Sailor Moon R for the Nintendo Game Boy.
Almost as soon as Sailor Moon was released in Japan, it had a fully-charged marketing machine right behind it ready to put the story of these sailor-suited magical girls into every product imaginable. From finger puppets to puzzles, paper plates to board games, Sailor Moon probably had a product of some sort to meet the needs (and price points!) of most kids. It really shouldn’t come as any surprise that Sailor Moon would get a game, though it is interesting that its first game would be for the Game Boy. Programmed by Angel (a subsidiary of Bandai), the Pretty Soldier Sailor Moon was released for Game Boy on December 18, 1992.1 It’s probably safe to say that the release date one week before Christmas isn’t a coincidence.